Stoveghost Animation Project
Personal/Projected Spring 2011 ETC Semester Project
Project Description: Team of 7 ETC students working to complete an animated short for film festival submission by May 2011
Role: Technical Director/Pipeline manager
Role Description: Consult with writing team about technical feasibility of story in 3D given time, technology, and skillset of the team. Determine best workflows for the entire animation pipeline (modeling, rigging, animation, F/X, rendering, etc). Also contribute to pre-visualization and concept modeling by using Maya and Zbrush. Future duties will include shader setup, render farm setup and management, artist support, as well as character setup and rigging.
Heavy Metal: Terrain Shaping Prototype
ETC Semester Project
Project Description: ETC student project sponsored by Caterpillar.
Role Description: Developing a terrain deformation and visualization system using video game engine techniques in Unity3D to approximate actions of heavy equipment. Utilizing current and past research in the field to determine best implemenation given time constraints and team composition.
Extreme Makeover Home Edition animation (ABC TV)
July – September 2010
Project Description: Team was asked to complete a 2 minute 2d/3d animation to show the demolition of a house in a fairy tale style. Project was completed in just under three months to meet ABC’s deadline for editing. The original house could not be demolished in reality because of it’s historical construction. Instead the house’s original components were reused in the new house. Project was completed with close interaction between team members and ABC producers. Show scheduled to air on October 24th, 2010
Role: Technical Consultant, F/X simulation TD
Role Description: Advised student team as to best production practices and pipeline setup for 2d and 3d elements. Also picked up additional F/X simulation work towards the completion of the project.
ETC Summer Internship 2010
Project Description: Team was assigned to complete a level editor for the game engine Panda3D over the summer of 2010. Also, we were asked to create a virtual environment that would display the use of the level editor and the graphical capabilites of the latest Panda3D release 1.7.0. For more information about Panda3D please visit panda3d.org.
Role: Technical Artist
Role Description: Aid in programming core functionality and UI of the level editor application, mainly focusing on wxPython/XRC UI creation and design. Also consult with other programmers about how to use Panda3D’s features and how an artist would interpret and use those features. Model and texture significant portions of the environment in Maya and Zbrush 3.5. Siginificant emphasis placed on creation of custom Cg shaders to represent various natural effects as well as demonstrate geometry instancing in the engine.
ETC Spring Semester Project 2010
Project Description: Team was assigned to complete various shader and exporter improvements for the game engine Panda3D over the summer of 2010.
Role Description: Debug and improve Maya and 3D Studio Max model and animation exporters for the engine by building off of existing C++ codebase. Create a graphical user interface for the Maya exporter using wxPython and core Python. Also contributed minor improvements to Panda3D’s auto shader generation system to allow better recognition of texture format and blend modes prior to shader generation.